![mario kart arcade gp dx pc no sound mario kart arcade gp dx pc no sound](https://nintendoeverything.com/wp-content/uploads/Mario-Kart-Arcade-GP-DX-4/21/16/mario-kart-gp-update-10-1.jpg)
re-wrote the Naomi development toolkit to be fully compatible with the Triforce, making development for this system very easy, as both Sega and Namco are familiar with it. The only details being leaked that it has 48 MB of 1T-SRAM in place of the standard "cube's" 24, so to this end I have taken out all of the specs for the system an just replaced it with what we know about it so far.ĭevelopement Notes : Sega's AM4 dept.
![mario kart arcade gp dx pc no sound mario kart arcade gp dx pc no sound](https://cdn.mos.cms.futurecdn.net/9GFwDGYGEdXF3SgdBXXnUC-1200-80.jpg)
Origonally thought to be just an arcade/jamma compatible system, this is now know to be around twice as powerfull as the home variant, Notes : Conceived as a joint venture between Sega, Namco and Nintendo to produce a low cost arcade system, with even talk of multiplayer games between people in arcades and home consoles using the GAMEFORCE network. Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter. Graphics Engine : "Flipper" (Custom ATI/Nintendo) RAM : Version "A" upgradable RAM modules, up to 512MB (possibly higher) Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.
![mario kart arcade gp dx pc no sound mario kart arcade gp dx pc no sound](https://i.redd.it/ez75ol0j41w31.jpg)
Sound DSP : Custom Macronix 16bit DSP 81MHz